It began with two squares and one straight line. An entire industry grew from those inauspicious beginnings which would eclipse the music and movie industries in revenue and define whole generations. Video games are nothing new – in fact, they’re probably older than you think. And most of the controversy surrounding marketing the games is also older than you think – almost as old as the industry itself.
The story begins in the Brookhaven National Laboratory, where the need for a user-friendly public demonstration of a massive new room-filling computer system led programmer Willy Higginbotham to create a simple video ping pong game called Tennis For Two. Played not on a television monitor but an oscilloscope, this early precursor to Pong was created in 1958 – truly the first video game, even though it was part of a free public display and not for sale. In 1961, several budding hackers at MIT, led by Steve Russell, created a game called Spacewar on the somewhat less massive PDP-1 minicomputer. Still a hulking mainframe of a computer, the PDP-1 was manufactured and sold to many colleges, and Spacewar became a kind of killer-app demonstration of the machine’s abilities, distributed free of charge. Read the remainder of this entry »