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Author Topic:   Review - Powers: Who Killed Retro Girl?
Dave Thomer
Guardian of Peace and Justice in the Galaxy
posted 01-18-2001 03:16 AM     Click Here to See the Profile for Dave Thomer   Click Here to Email Dave Thomer     Edit/Delete Message   Reply w/Quote
I already reviewed the latest issue of Powers and mentioned how much I enjoy Brian Michael Bendis' writing. Reading the first Powers story arc, Who Killed Retro Girl?, simply heightens my appreciation. (Be warned -- the review of Powers 8 contains a spoiler for a plot point of this story.) Bendis may have some problems with spelling and punctuation, but man, can he tell a story.

The story opens with homicide Detective Christian Walker being called into a hostage negotiation - the guy holding the hostage has powers, and he asked for Walker specifically. The pacing and dialogue in this opening scene are excellent. The build-up of tension is great, Walker really shines as a tough cop who can nonetheless empathize with a guy who's so at the end of his rope that he's ready to do something desperate and foolish, and the little asides between the cops have a world-weary wit about them. From there we meet Detective Deena Pilgrim, as she arrives for her first day as Walker's partner. Their first case: the murder of extremely-popular heroine Retro Girl.

It's not an easy case to solve. The medical examiner can't tell the detectives anything, since he has no context in which to place anything he learns from the autopsy. (I love the M.E., by the way - he's a great character, and his exchanges with Walker and Pilgrim are some of the most powerful in the book.) The rest of the powered community has little to offer, either, and the cops' best clue comes mysteriously from the little girl Walker rescued from the hostage scene. Bendis has a reputation for great crime comics, and I can see why here. The investigation proceeds in a manner that advances the plot while introducing and developing characters, with each inch of progress painfully fought for and dead ends aplenty. The tensions and rivalries between the cops are handled as well as I've ever seen the subject depicted in any medium. When the solution finally does come, it does so with some satisfying twists that may hint at stories down the road or that may always remain mysteries, and that in either case deliver an additional emotional punch that shows there's more to Powers than snappy dialogue and a clever premise - there's plenty of heart as well.

I would be remiss if I didn't offer up more praise for Michael Avon Oeming's art. A book like this couldn't work if Oeming couldn't handle the minor changes in expression that make the pauses and beats in the story tell so much about the characters, or if he couldn't use shadow and lighting so effectively to set the tone of the city and make it come alive. There's a rough, unfinished feel to the art that makes it perfect for this type of story, but it's also clear and attractive enough not to turn anyone off. And his character designs are top-notch. I especially liked Retro Girl, who evoked the era of clean-cut do-gooders so well that you can understand why she was so loved and why her loss was felt so strongly by the people of the city and the powered community.

The collected version of Who Killed Retro Girl? also contains character sketches by Oeming, a cover gallery, the full script to issue 1 so that you can see what Bendis gave Oeming to work with, and a collection of strips that ran in Comic Shop News to promote the series. It's a nice package, and well worth checking out at your local comics store or directly from Bendis' website, Jinxworld. (Amazon still has it on "special order.")

[This message has been edited by Dave Thomer (edited 01-29-2001).]

Pattie Gillett
True Believer
posted 04-11-2001 01:20 PM     Click Here to See the Profile for Pattie Gillett   Click Here to Email Pattie Gillett     Edit/Delete Message   Reply w/Quote
I've mentioned the awesome layout in this arc elsewhere on this site but it warrants mentioning again. The total package, the dialogue, the story, the way the art creates the mood, is just unbelievable. I mean,if you were impressed by early X files (and woefully disappointed by the later stuff), you'll appreciate the way the Powers team can combine simple elements into something really special. (That analogy probably isn't really fair to Powers but it's the best I could find on my lunch hour ) Besides, most non-comics readers have seen at least one XF episode.

Dave Thomer
Guardian of Peace and Justice in the Galaxy
posted 04-14-2001 05:55 AM     Click Here to See the Profile for Dave Thomer   Click Here to Email Dave Thomer     Edit/Delete Message   Reply w/Quote
It's cool that you mention how well the atmosphere works -- Bendis' notes in the back of the book talk about the effort that was put into making the city almost a character in its own right, and I do think they pulled that off to an extent. And I think I see where you're going with the X-Files thing -- not that I was ever a huge fan of the series, but from what I gather, the combination of mystery/suspense/creepiness with occasional deadpan humor was one of the show's strengths. Both are in abundance in Powers, and I think Bendis does a remarkable job of making these characters seem real in a relatively short period of time. Of course, the amount of dialogue he crams on a page may have something to do with that.

Pattie Gillett
True Believer
posted 04-17-2001 07:59 PM     Click Here to See the Profile for Pattie Gillett   Click Here to Email Pattie Gillett     Edit/Delete Message   Reply w/Quote
Of course, I now get to eat a little crow because a just read an interview with Bendis from his web site that says he boycotts all Chris Carter stuff because of Harsh Realm. Oh well. No foul intended.

Dave Thomer
Guardian of Peace and Justice in the Galaxy
posted 05-05-2001 12:41 AM     Click Here to See the Profile for Dave Thomer   Click Here to Email Dave Thomer     Edit/Delete Message   Reply w/Quote
Well, the stuff you observed about X-Files came before Carter and Fox tried to screw james Hudnall and his collaborators of credit for having created the comics from which Harsh Realm the series was drawn, so I think you're OK. Plus, I do think the analogy is apt -- the look and feel of the show in its early days was just as important in giving it its identity as the writing and acting, and I think the design of the settings in Powers does the same thing.

Chris Juricich
Just Got Here
posted 11-03-2001 01:50 AM     Click Here to See the Profile for Chris Juricich   Click Here to Email Chris Juricich     Edit/Delete Message   Reply w/Quote
You know, with all due respect to the revered-by-many BMB... I found Who Killed Retro Girl? incredibly difficult to slog through.

And here's the simple reason why: BMB doesn't seem to create any action for the characters so the storytelling just bogs. The first issue particularly, is the poor artist desperately trying to promote some vitality and energy to what seems to be an interminably long series of clever dialogue writing. Oh, BMB does write well and does good dialogue, but maaaann-- this ain't the stuff from which good comics emanates.

I personally feel that folks are either blinded by the high quality of the written conversations so much they fail to note that the storytelling is painful to read through or... many folks nowadays have no idea what makes for a successful comic book vis a vis storytelling.

Again-- great dialogue.. and a tale better suited for a written novel. OK, start the flames, I can take it.

Dave Thomer
Guardian of Peace and Justice in the Galaxy
posted 11-03-2001 02:02 AM     Click Here to See the Profile for Dave Thomer   Click Here to Email Dave Thomer     Edit/Delete Message   Reply w/Quote
No flames from me, even though I loved the book -- I can certainly see what you're saying. I'm curious as to what exactly you mean by 'action' -- what I like about a lot of Bendis' stuff is that he does advance plot through dialogue, because a lot of his plots are built around information. Characters find out about each other, about themselves, about the circumstances of the case. This does put an onus on Oeming (and other artists that work with Bendis) to convey changes in facial expression, body language, etc. While there's certainly a danger of overdoing it, and while it obviously isn't to everyone's tastes, I think it makes a nice contrast to the more overtly physical action of a lot of DC and Marvel books, and other comics of that mold.

So for me it's not so much being blinded by the good dialogue as enjoying the different style of storytelling that the dialogue supports.

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